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  • Mega Empires: The East
  • £99.95

  • Out of stock

Product Details

Mega Empires: The East is a strategy board game for 3-9 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age, on a map board that stretches from Northeast Africa to Southwest Asia. In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.

Gameplay
Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses, the population will expand, spread over the board, fight some border conflicts and build cities. Cities bring resources and wealth, expressed in trade cards. The more cities players manage to build on the board, the more trade cards they receive. Trade cards are mainly valuable commodities, but sometimes turn out to be disastrous calamities.

Trade
Trading is the heart of the game, a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities, calamities are secretly traded as well, adding an additional layer to the trading dynamics. Once the trading phase has ended, players that end up with a calamity in their hand will suffer its effects.

Develop Civilization Advances
When the smoke of trading and resolving calamities has settled, players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed, each of which provides benefits in the game to its holder. For example, Metal Working provides an advantage when fighting conflicts, Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.

The 51 Civilization advances are divided into the categories Arts, Crafts, Science, Civics and Religion, each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game, thereby creating a path of strategic decisions. The ultimate advance in the game, Wonder of the World, is only in reach for players who manage both their trading and purchasing strategy very well.

Winning the Game
The players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing, that is.

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Some of our products are restricted to different zones by the manufacturers:

  • Games Workshop products can only be shipped to the following countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and the United Kingdom.
  • Magic: the Gathering products can only be shipped to the following countries: EU/EEA Countries. Switzerland, Turkey, Serbia, Bosnia Herzegovina, Israel, Macedonia, United Arab Emirates, Angola, Mozambique, Egypt, Morocco, Tunisia.
  • Spray Paints can only be shipped to mainland UK due to security measures.

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