X Wing: Warboar Q4 Kit Tournament

Harrison is our X Wing X-pert here at Chaos Cards. When he’s not writing up articles for us lot at CCHQ he’s at our tabletop gaming centre running our tournaments. We’ve told him to go home and get a life that isn’t based around tiny plastic spaceships, but he just doesn’t listen.


Greetings holonet! It’s been a long time since I’ve had a tournament to write to you about, what with running most of the ones I can attend, but last weekend I was fortunate enough to play in the Warboar Q4 kit tournament. 30 players battled it out to claim the top prize in 5 rounds of swiss. I’ve been trying to find something that works for the Empire for a while and have finally hit on a list that I think has legs.

  • Darth Vader
    • Veteran Instincts
    • Harpoon Missiles
    • TIE X/1 Title
    • Advanced Targeting Computer
    • Guidance Chips
  • Quickdraw
    • Veteran Instincts
    • Fire Control System
    • Harpoon Missiles
    • Special Forces Training Title
    • Guidance Chips
  • Omicron Group Pilot
    • Collision Detector
    • Emperor Palpatine

Harpoon Missiles have got a lot of exposure over the last month with their release in Guns for Hire. It was no surprise that they would make a huge splash (pun intended) with their dirt cheap cost and absolutely vicious Condition. The Imperial faction is well placed to have Aces who can bid up to Pilot Skill 11, get more than one action a turn and take missiles. The only other Ace in another faction that comes close is Talonbane Cobra, but he can only get that action economy through Gillterstim and that only lasts for a turn. Once you add Palpatine into the mix, you really do have a list that can put out a lot of damage very quickly and take a punch in return. That’s the theory anyway! There are however a few things that I really don’t want to see across the table. Large based turrets with Countermeasures are a huge pain, as they blunt my alpha strike, as are PS11 aces with a bid, as I don’t have the chance to acquire a lock in the first round of shooting, then it’s a game of trying to out-guess another Ace who probably has better repositioning than I do. Anyway, enough of the preamble, let’s get into some games!

Round 1 Vs. Denny : Win 100-65

  • Double Edge
    • Lone Wolf
    • Twin Laser Turret
    • Harpoon Missiles
    • Lightweight Frame
  • Quickdraw
    • Adaptability
    • Lightweight Frame
    • Fire Control System
    • Harpoon Missiles
    • Title
    • Pattern Analyser
  • Zeta Leader
    • Juke
    • Comm Relay
    • Stealth Device

I really fancied my chances against this list, with having won the pilot skill war and having enough damage to take out one of the fragile Aces on the first pass; but Denny made me really work for that win! Making his way down the opposite side of the board, Denny had Zeta Leader filter through the rocks while QD and Double Edge took the long way around. I had put Vader into the rocks and had my Quickdraw slowly shuffle along my board edge. I managed to get my first round engagement with both of my Aces against Zeta Leader. Some unfortunate evade results from Denny resulted in a dead Zeta Leader. I then brought the shuttle in and had all my guns pointed towards the other two ships, who have made their way into the corner. I decided that Double Edge would be the bigger threat, as leaving the TLT to do its work would leave my Aces in pieces . Unfortunately This let Denny’s QD slam into the shuttle and a couple of wrong guesses on my part let him take it out far too cheaply. By the time QD was done with the shuttle, I had gotten rid of Double Edge. In the final engagement, my QD went down before I could finally drop Denny’s QD.

Round 2 Vs. Phil : Loss 37-100

  • Rey
    • Expertise
    • Kanan Jarrus
    • Finn
    • Smuggling Compartment
    • Scavenger Crane
    • Countermeasures
  • Lowrhhick
    • Selflessness
    • Jan Ors
    • C-3PO
    • Hull Upgrade

I’ve got to admit that I played this one all wrong. I completely underestimated the disruptive nature of Countermeasures and Lowrhhick. We set up for the joust, with me bringing Vader in at an angle to avoid the Rey re-rolls and extra dice from Finn. I guessed wrong on the opening engagement, expecting Phil to rush in where in fact he had just thrown out the 1 forward again. This left my shuttle in a very bad position instead of blocking him up like I had planned. I lost it far too cheaply, which Gave Phil the lead he needed. Lowrhhick stayed around a turn more than I would have liked, left on 1 hull thanks to that damn hull upgrade! By the time I managed to get into Rey, Phil had dropped the shields off QD and could grind him down without fear of the revenge shot. Vader followed soon after.

Round 3 Vs. Jesper : Win 100-0

  • IG-88B
    • Expert Handling
    • Ion Cannon
    • Tractor Beam
    • Rigged Cargo Chute
    • Advanced Sensors
    • Ion Bomb
    • Autothrusters
  • IG-88C
    • Expert Handling
    • Ion Cannon
    • Tractor Beam
    • Rigged Cargo Chute
    • Advanced Sensors
    • Ion Bomb
    • Autothrusters

Jesper is a great player and probably the foremost brobot player in the world. He’s taken those dirty double droids to victory in store championships regionals and nationals. However Jesper decided to try out Expert Handling on his brobots for a change, so I was in with a chance. Spoiler alert, Expert Handling IGs are terrible. Jesper set up for the joust, then proceeded to barrel roll his way out of it. It was some pretty impressive manoeuvring and set him up perfectly to get a good block on Vader, but he couldn’t keep the control on him and Vader managed to slip the net. Jespers’ IGs were stuck in between the shuttle and Quickdraw while Vader repositioned. Quickdraw got Ioned and blocked out on a cargo debris field for 3 turns, but with the target lock gravy train going and the other IG not being able to get out of his arc, I was happy with that. The IGs got blown to pieces before they could get away.

Round 4 Vs. Will : Win 29-29

  • Darth Vader
    • Veteran Instincts
    • Cruise Missiles
    • TIE X/1 Title
    • Advanced Targeting Computer
    • Engine Upgrade
  • The Inquisitor
    • Push the Limit
    • Cruise Missiles
    • TIE V1 Title
    • Guidance Chips
  • Omicron Group Pilot
    • Collision Detector
    • Emperor Palpatine

This was definitely a list that I didn’t want to see. A 1 point bid and a PS11 ace with boost and barrel roll! My plan was to roll into the Inquisitor, throw lots of dice at him as he didn’t have autothrusters, blow him out of the sky, then do the same with the shuttle. I hoped that I would still have an Ace and a half on the board by that point if Will went after the shuttle, or a shuttle and the Ace to turn the tide with some Palp support. We set up in opposite corners and slow rolled ourselves into the middle of the board. I got my first engagement off in a good position, but Will was behind a rock and tokened up. I made the decision to fire off the harpoons, as his Vader had lined up a nasty 5 dice cruise missile at my Vader and I needed to make sure that the Inquisitor wouldn’t do the same. I had barrel rolled neatly out of are of Impy, so had another turn to finish him off if needed. Long story short my missiles bounced off for 0 damage. I thought that would be the game right there, but fortunately Will didn’t fire off the cruise missiles, instead electing for a primary shot. My Vader blanked out, but Palp saved me from the crit, instead losing both of my shields. I was in a bad spot, especially when Will rushed past me to nuke my shuttle first, but I managed to stay out of the way for an extra turn and drop his shuttle in return. So we had 2 undamaged aces against my shieldless Vader and full QD. I tried to get some hits to land on his Inquisitor, keeping out of his arc for the most of it, but neither of us could land any hits. I chased off Impy and managed to switch to Vader, getting a nice range 1 killbox with Vader and the back arc of QD, leaving his Vader on 2 hull. Will had to switch to running away with Vader and I gave chase.. all the way to time! Will ran for the last turn and we had a mighty 4 dice a piece to roll for a final salvo. I just scraped the win with 2 hits to 1.

Round 5 Vs. Nathan : Win 76-64

  • IG-88B
    • Push the Limit
    • Mangler Cannon
    • Advanced Sensors
    • Autothrusters
  • IG-88C
    • Push the Limit
    • Heavy Laser Cannon
    • Tractor Beam
    • Advanced Sensors
    • Autothrusters

Nathan was my final opponent for the day, meaning that the car journey home was going to be a little awkward! He was running classic hillbots, which can take a heck of a lot of damage, especialy at range 3! We set up in opposite corners and Nathan did some fancy flying to try to throw me off my game plan; but I kept up my slow and steady pace and managed to get into an opening engagement at range 3 of 1 IG and out of range of the other. I let my Harpoons fly and managed to sink a damage and the condition into the IG for nothing in return. I brought up the shuttle to make it difficult for him to turn round and proceeded to get some extremely favourable positions out of well-judged moves and judicious use of my barrel roll. However it was a nightmare trying to get any damage to stick! Nathan had a good game plan of getting rid of Vader first, and with the gunner effect of IG-88B he was definitely grinding him down. I managed to get Vader almost out of trouble, but got greedy and instead of taking 1 damage tried to avoid it all. For my greed Vader went down in flames, but I managed to get my shuttle out of danger and proc the Harpooned condition as well, taking 1 more damage on the shuttle and 1 damage on each IG. Quickdraw was still completely healthy and Nathan bailed out with the IGs to reposition and chase down the shuttle. I lined up an attack run and blitzed forwards, just as Nathan had Slooped to get a shot into the shuttle. The next turn I got into range and managed to pull off the block, leaving both IGs tokenless. Quickdraw finally managed to take down the IG who was going to kill the shuttle, leaving it alive for Palp to continue taking part in the game. After that Nathan dropped the shuttle and tried to survive the game without dropping below half health. A few bad guesses on his part meant that he couldn’t quite pull it off.

So I went 4 and 1 on the day at Warboar. I was the lowest ranked 4-1 player, coming in at 6th place. I still managed to walk away with some shiny Acrylic Illicit tokens though as Jason was kind enough to throw a Q3 and 4 kit into the prize pool for such a high turn-out of players! I had a great day with some great games. All of my opponents were brilliant sports and a lot of fun to play against, especially with so many close games! Final thoughts of the day returned to the list and how I feel it will do in the current Meta. I think that the list itself has legs, but I sorely miss an Autothruster Ace for those turret matchups. I’m thinking of switching out Vader for a Harpoon Inquisitor, but wonder if I’ll miss the double PS11 more, especially without an initiative bid. The second PS11 Ace was key against Will in round 4, and Rey or Miranda at PS8 is going to be the biggest problem for Inky to face, which is the primary reason I would be taking him. I would get the upper hand against the Dash matchup, which is arguably my toughest game, but is the switch worth it for the 1 matchup? It looks like I’ve got some more pondering to do. I’ll be sure to write my thoughts down soon, but until then, fly casual.

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