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  • Ancient Civilizations of the Middle East
  • £71.95

    £94.99

    24.30% OFF

  • International standard delivery from £37.14
    International standard delivery from £37.14
  • 4 in stock now

Product Details

If you liked Ancient Civilizations of the Inner Sea, you are going to love Ancient Civilizations of the Middle East!
Ancient Civilizations of the Middle East (ACME) is brought to you by the same team that created Ancient Civilizations of the Inner Sea —designers Christopher Vorder Bruegge and Mark McLaughlin with developer Fred Schachter. ACME is not a sequel nor an expansion but a stand alone game using the same multiplayer and solitaire systems as its predecessor with many new and exciting features to intrigue its players.

ACME is a game of the chaos-inducing wrath of gods & men—a chaos each player does their utmost to manage, survive, and guide their civilization through to triumphant victory. Spanning the ancient world from the Hellespont to the Indus, from the Caspian to the Red Sea, and from the early Bronze Age to the Hellenic Age, Ancient Civilizations of the Middle East allows you to command not just 10 but 17, SEVENTEEN CIVILIZATIONS!

If you want a War Game, you got it. If you want a friendly game, this is it too! As in Ancient Civilizations of the Inner Sea, Ancient Civilizations of the Middle East can be all about war, but it doesn't have to be. It can be a friendly game of exploration, city building, trade, and faith. Players (solitaire, a group of up to six, or even a mix of live players with a system-driven civilization of two or more) can make of ACME what they wish or imagine. Competition can be martial or cultural, warlike or friendly, or a combination of both—how the game unfolds depends entirely on how the players want it to play. The duration of the game is also up to the players: from a multi-hour odyssey of all four Epochs to a pre-arranged shorter contest of an hour or two or to an agreed Sudden Death Victory Point threshold.

Inside the Ancient Civilizations of the Middle East box, gamers will find:

  • a 34” x 22” mounted game board
  • 416 round wooden playing disks (Disks) with 52 each of 8 colors. Two extra disks of each color are provided as replacement for any lost. During play, each color is game limited to 50 disks in supply
  • 8 small, square (¾ inch square) wooden blocks with 8 stickers for "Deities."
  • 6 larger (1 inch square) wooden blocks (matching the six disk colors for the active civilization's Home Areas)
  • 5 large white cylinders or pawns with a star imprinted on one of its sides to designate the Epoch, Turn, and location of an upcoming Competition and/or Areas which require special Competition-related consideration
  • 15 cubes: 12 grey to represent Mountain Strongholds and for special cards, 1 yellow to indicate a mountain area with a Gold Mine, 1 green for a desert area’s Oasis, and 1 blue to represent a sea area’s Fishing Grounds
  • 6 Player Aid Sheets (with the End of Epoch Event Table on the reverse)
  • 1 Solitaire Player Aid Sheet (two-sided)
  • 1 Civilizations' Special Abilities Summary card with Deity Attribute Summary (two-sided)
  • 1 Optional Rule Cultural Development Tracks card with Bonus Summary (two-sided) for ACME & ACIS
  • 16 Civilization Display Cards
  • 110 Playing Cards*
  • Rulebook*
  • Playbook: Solitaire Rules, Suggested Set-Ups for games for 1 to 6 players, Historical Scenarios, Design Background, Examples of Play, and Optional Rules
See full description

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