Days of Wonder Five Tribes

Days of Wonder Five Tribes

  code: BG-DOW8401
  • Currently 5/5 Stars.
(7)
£39.95 (inc. VAT)
RRP: £46.99 (inc. VAT) You Save £7.04 (inc. VAT) (15%)
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Lead the Tribes and Take Control of Naqala

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard worker placement genre, the game begins with the meeples already in place and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But?Ķ devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Contains

  • 30 Tiles depicting the Sultanate of Naqala
  • 2 Players Sets with 11 Camels and 2 Turn markers each
  • 2 Players Sets with 8 Camels and 1 Turn markers each
  • A bag of wooden Meeples with:
    • 16 Yellow Viziers
    • 18 Red Assassins
    • 18 Blue Builders
    • 18 Green Merchants
    • 20 White Elders
  • 10 Palaces & 12 Palm Trees
  • 22 Djinn cards
  • 54 Resource cards
  • 96 Victory Coins
  • 1 Bid Order & 1 Turn Order Track
  • A Scoring Pad
  • 5 Djinns & Turn Order Summary Sheets
  • A Rules Booklet

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  • Currently 5/5 Stars.
Five Tribes
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Value for Money

This was one of the first games we bought for use with the family. The kids love the actions when moving the "tribes", especially the assassin action, and it gets the players thinking about 2 or 3 moves ahead, providing another player doesn't ruin your perfectly worked out plan!

Great game, full of intrigue, using the Djinn's could be simplified but all in all well worth the money!

One of my favourites
Overall Rating
  • Currently /5 Stars.
Quality
  • Currently /5 Stars.
Ease of Assembly
  • Currently /5 Stars.
Delivery
  • Currently /5 Stars.
Value for Money
  • Currently /5 Stars.

This is one of my favourite board games. It has so much going for it and so many different layers that are understood and explored the more you play it. The only thing i recommend to get the most enjoyment from this game is not to take it too seriously and choose your move from what you think is a cool move, because if you always try to do the absolute perfect move working out every option you'll probably get a something thrown at you as it could be prone to 'Analysis Paralysis'. Although for that same reason, between seasoned players this game would be very well suited to a tournament game. Excellent components, fantastic service from Chaoscards and at the time i bought this it was an amazing price.

Chris Rix | write a review ›