GaleForce 9 Firefly: The Game (UK Edition)

GaleForce 9 Firefly: The Game (UK Edition)

  code: BG-GF9-FIRE001-UK
  • Currently 5/5 Stars.
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£37.95 (inc. VAT)
RRP: £49.95 (inc. VAT) You Save £12.00 (inc. VAT) (24%)
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In Firefly: The Game, players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job – so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse.

There are two versions to this game. This version comes in a rectangular box as depicted in the image.

It Contains:

  • 5 Ship Cards [Bonus Fifth Ship: Artful Dodger]
  • 6 Story Cards
  • 431 Game Cards
  • 150 Game Money
  • 167 Tokens
  • 2 Dice
  • 7 Plastic Ships
  • Game Board and Rules

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  • Currently 5/5 Stars.
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Out of all the board games I've ever bought this is the biggest disappointment. The most surprising one at that as I've heard nothing but praise for this game so far. The barebones of this game is that of playing the role of a beleaguered courier. Your goal is different in each game but every game will see you collecting missions from one place and completing them somewhere else, normally by rolling dice. It's a perfectly nice game and the flavour is excellent. The problem? It's far, far too long winded for what it is. The fact is there's not much meat on these bones, the game is simple, it only offers enough for a 1, maybe 2 hour playtime. However it's pushing 4. This is a game that overstays its welcome and as a result I can't recommend it.

Lollingsgrad | write a review ›
Brilliant Fun
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Absolute must have for any Firefly fan.

It takes a bout 10 mins (per player) on your first run through to get most of the game down. Once you've learnt the basics, turns between me and my fellow players were fast, except for when a new scenario came up, at which point we stopped and consulted the manual.

We were playing with the Blue Sun expansion AND the Breaking Atmo Expansion, so, there were some elements that we had that a vanilla player won't have (we had to dodge 3 reaver ships, plus alert tokens but a vanilla player only has to dodge 1 reaver (alert tokens are introduced in the Blue Sun expansion).

Based on what they add to the game complexity, getting this and the Breaking Atmo booster together is a strong recommendation by me. Blue Sun can wait until you get used to the game.

See my Breaking Atmo and Blue Sun reviews for more focus on them.

Martin Temple-Calder | write a review ›