Days of Wonder Five Tribes: The Artisans of Naqala Expansion

Days of Wonder Five Tribes: The Artisans of Naqala Expansion

  code: BG-LFCABF106
  • Currently 5/5 Stars.
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They say that in the very heart of the mountains of the sultanate of Naqala, there lives a tribe that rarely appears in the bazaars and markets in town. They call themselves the Artisans, and work day and night crafting precious items, inlaid with rare gems. Some travellers claim that the Artisans are able to craft unique artifacts, filled with magic and mystery....

With Five Tribes: Artisans of Naqala, a new tribe appears in the game! Use Artisans and thei items to achieve victory over your opponents and take control of the sultanate. 

Please note the is an expansion to Five Tribes and a copy of the base game is required to play. 

Expansion Contains:

  • 6 Tiles (3 Workshops, 2 Specialized Markets & 1 Chasm)
  • 15 Wooden Meeples
  • 4 Tents
  • 18 Item Markers
  • 6 Mountains
  • 4 Djinn Cards (2 New, 2 Revised)
  • 1 New scoring pad
  • 4 Summary sheets
  • 1 Rulebook

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  • Currently 5/5 Stars.
Essential expansion for Five Tribes
Overall Rating
  • Currently /5 Stars.
Quality
  • Currently /5 Stars.
Ease of Assembly
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Delivery
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Value for Money
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I’m going to write this assuming that any readers have already played Five Tribes or are thinking about purchasing the base game and therefore have done enough research on it to know roughly how the game works.

This expansion is what turned me from a person who thought Five Tribes was “quite good but nothing special” into a lover of the game.

It adds new depth to the game as it makes crossing certain tiles more difficult, allows you to collect meeple of a new colour for points and collect treasure/artefact tokens that can help you win the game.

Basically, every time you pick up purple meeple, you also pick up the same number of tokens and keep one of them. So if you take three purple meeple, you can take three tokens from the pile, look at them, keep one and discard the other two.

The treasure tokens can be worth up to 9 points which can be very helpful in final scoring. The artefact tokens are particularly interesting as they allow you to make moves you wouldn’t normally be allowed to make, such as moving your camel from one tile to any other tile without a camel. Obviously if you have a camel on a tile worth 4 points and there’s an empty tile worth 15 points, this can be very handy.

If you land on specific tiles, you have the option of trading in one of your purple meeple for another treasure/artefact token.

You can also gain points at game end for these purple meeple - they’re worth two points each if any other player has more of them than you. If you have the most, they’re worth three points each. I’ve gained an additional 21-24 points before just from collecting these.

Overall, I’d say this expansion was essential to my enjoyment of Five Tribes and I’d no longer play or teach the base game without it.

Good but not essential
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Value for Money

Adds a few twists to the game, and can freshen it up a bit after you've played the base game, but it's definitely not essential. I'll usually play with it, but with new players it adds a step of complexity that I don't' think is needed.