Arcane Wonders Mage Wars Arena : Core Set

Arcane Wonders Mage Wars Arena : Core Set

  code: MWARS-MWCS2015
  • Currently 4/5 Stars.
£41.95 (inc. VAT)
RRP: £47.99 (inc. VAT) You Save £6.04 (inc. VAT) (13%)
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Mage Wars® is the customizable strategy game of dueling mages. Players take on the role of powerful mages, stepping into the arena to battle for supremacy. Mage Wars® is a unique genre-breaking concept, combining the best elements of customizable card games and tactical miniature games.

Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn.

Players build their own custom spellbook, with over 300 spells to choose from! The game is not collectible – players have equal access to the same spells. There is no random card drawing – players choose exactly which spells to cast, when they want to cast them! This allows for an unprecedented level of rich strategy and tactics.

Summon powerful creatures into the battle, hurl lightning bolts and fireballs, adorn yourself with mighty weapons and armor, or lay a network of hidden enchantments to take your foe by surprise. All of this and more awaits you in the arena of Mage Wars! With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable.

Future expansions will offer new mages, spells, and strategies! Very important: Mage Wars is customizable, but not collectible. Everything you need to play is in the box, and players can carefully choose just the expansions they want.

Mage Wars® highlights:

  • 4 different mages, each with their own unique play style
  • Fully customize-able – with 336 spells
  • Focus is on strategy, not random card drawing or collecting
  • Simultaneous play system keeps players actively involved and engaged at all times

What comes in the Core Set?

  • Arena Game Board
  • 2 Spellbooks
  • 336 Spell Cards
  • 4 Mage Cards
  • 4 Mage Ability Cards
  • 2 Mage Status Boards
  • 8 Status Cubes
  • 20 Action Markers
  • 2 Quickcast Markers
  • 9 Attack Dice
  • 1 Effect Die (d12)
  • 27 Damage Counters
  • 12 Mana Counters
  • 8 Guard Markers
  • 6 Ready Markers
  • 23 Condition Markers
  • 3 Ability Markers
  • 1 Initiative Marker
  • 1 Rulebook


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  • Currently 4/5 Stars.
What a game!
Overall Rating
  • Currently /5 Stars.
  • Currently /5 Stars.
Ease of Assembly
  • Currently /5 Stars.
  • Currently /5 Stars.
Value for Money
  • Currently /5 Stars.

No luck of the draw, no mana screw and amazing game mechanics to boot.

This is an excellent addition to any collection, easily rivaling the feel of other similar CCG/LCG games except with fantastic spins on classic concepts to keep decks working and to eliminate games spent waiting for that one card you need for your deck to work.

The components are all fantastic with the card art being particularly tasty. The box is also designed well for storage and can fit in 4 of the smaller boxed expansions with room to spare!

Fun.... but limited
Overall Rating
  • Currently /5 Stars.
  • Currently /5 Stars.
Ease of Assembly
  • Currently /5 Stars.
  • Currently /5 Stars.
Value for Money
  • Currently /5 Stars.

The idea of the game is great, you are a mage in an arena fighting another mage. The mechanics are great, instead of a deck of cards where you draw at random you have your very own spellbook and you choose your spells just like a real mage would do.

Now the bad: the game looks like it would have benefited greatly from an art director to give the game components a coherent and streamlined design. The graphic elements are too complicated, too much (the illustrations on the cards are beautiful, no complaints there). My other issue with the game is the limited deck building IF playing with another person. I bought this to play with my wife but to really be able to enjoy building our own spellbooks, we'd need an additional copy of the base game for some of the key cards.