GameSpot: Avalon Hill

Avalon Hill Games, Inc. is a game company that specializes in wargames and strategic board games. It has also published the occasional role-playing game, and had a popular line of sports simulations. Established in 1954 as The Avalon Game Company, it is now a subsidiary of Wizards of the Coast, who famously bring us Magic: the Gathering and Dungeons and Dragons! Avalon Hill pioneered many of … Continue reading

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How to Create a Great RPG Character

If you’re not an experienced tabletop roleplayer, or if you’re jumping into a system that is new for you, it can be a pretty daunting experience. Just looking at a fresh, empty character sheet can be enough to give you a headache, never mind playing the actual game! All those numbers, all those different boxes – it’s like some secret … Continue reading

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The Games Master!

Inspired (probably) by his current role as Games Master of a Call of Cthulhu campaign, our own Simon Bailey has waxed philosophical about the art of running a tabletop roleplay game. Take a read and see if you can pick up any tips for your own games – or maybe you’ve got some tips to add in the comments section … Continue reading

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We Play: Call of Cthulhu: The Haunting (Part 3)

After a second – and even more disastrous – visit to the house, our party strikes out from the hospital to see what they can find out from a safe distance! The answers start to come out of the woodwork, a picture forms, and vital information is uncovered – but is it too late? Warning: this is a horror game, … Continue reading

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We Play: Call of Cthulhu: The Haunting (Part 2)

We rejoin the party, trapped inside a haunted house with a ghoulish figure outside, trying to break in. Will they escape the creature? Will they defeat it? Is it even real? Warning: This is a horror game, aimed at adults, and should be read with that in mind. If you’re squeamish, nervous, or very young, don’t read! (TL:DR – It’s … Continue reading

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We Play: Call of Cthuhlu: The Haunting (Part 1)

Ever wondered what tabletop RPG is like? How the stories turn out? Just how much control your character can have over what happens? Or just how much fun it can possibly be? This is a transcript from our Call of Cthulhu game. The rules questions, rolls, and out of character comments have been removed, but all descriptions are as the … Continue reading

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Tabletop RPGs & The Demise of the Rulebook – Is It Real?

Any GM (Games Master) can tell you how awkward it can be to use RPG rulebooks; like most rulebooks for anything that requires rules, they never seem to be laid out in an intuitive order and, even with the help of contents and index pages, you’ll still be flicking backwards and forward through the pages trying to find that one … Continue reading

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7 Reasons Why RPGs Rule the Tabletop

The table is set. The lights are low. Before us, sheets of paper covered in grids and numbers, and an assortment of differently sided dice. At the head of the table sits one man*, his head bowed to consult his notes. He looks up … and the adventure begins. There’s something very special about a tabletop RPG. They come in … Continue reading

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