Star Wars X Wing: What to Expect from Wave 8

TO and X Wing guru Harrison Sharp delves into the upcoming mysteries of the eagerly anticipated Wave 8!

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Greetings, Holonet! Today we’re going to look at the new ships from the next wave of X Wing miniatures, Wave 8. Not a lot has been spoiled about these bad boys yet, so there may be a bit of conjecture in some of my musings, but as long as FFG are sticking to their tried and tested formulas, I shouldn’t be too far off the mark. So let’s set S Foils in attack position and begin our attack run.

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ghostThe Ghost and Phantom

The latest big ship for the Rebellion, the Ghost originally comes from the Rebels TV show. Not only do you get the Ghost in this box, but you also get the attack shuttle, Phantom, as well. Not to be confused with the Imperial Phantom, the Attack Shuttle has a docking mechanism which allows it to begin play docked with the Ghost. This gives it a couple of advantages, namely being able to attack with its mighty 4 attack dice primary weapon out of a rear firing arc, as well as being able to fire off a Turret upgrade as well, not too shabby! Added to what seems to be a pretty beefy ship, you will be getting no less than 6 Rebel crew members, some of which are bound to be adept at keeping this zero defence ship on the board a little longer. That evade action on the bar will only go so far after all!

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The Inquisitor’s TIETIE

Yet another ship out of the Rebels TV show, the TIE Advanced Prototype looks to be the Imperial A Wing. The dial shows us a 4 straight as being a green manoeuvre, so I expect the dial to be pretty good. Looking at the points of the only spoiled pilot, the Inquisitor himself, I expect this ship to come in at 17 points for the stock Pilot Skill 2 version. The upgrade bar is the same as the A Wing as well, but you lose your evade action on the action bar for a barrel roll action instead. No need to worry though, as the title card for this bad boy allows you to make a free evade action when you perform a target lock action. The title card only costs a point, which brings it in line with the cost of a refit A Wing, as usually an extra action from an upgrade will cost you 3 points. I personally think this is a very well thought out ship and I can’t wait to try out the Inquisitor on the table.

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mistMist Hunter

The G-1A Starfighter is already being touted as the Scum and Villainy B Wing, and with 8 total hull and shields with 1 evade and 3 attack, I can see why! Exchanging the barrel roll action for an evade action and dropping a shield in favour of an additional hull, this ship looks like it will add some much needed beef to the Scum faction. I expect the PS3 version of this ship to come in at 22 points, which will make a 4 G-1A and 1 PS1 Z95 list viable. This has some distinct benefits compared to the Rebel BBBBZ list we are used to seeing on the table, mainly being able to throw out the PS1 Z in front of any PS2 ships for action denial, then firing before the PS2 B wings with your PS3 Mist Hunters. Losing barrel roll on the dial will hurt the G-1A, but luckily there is a title card which gives you the barrel roll action. It’s unique, so only one of your Mist Hunters can take it, but for the low cost of 1 point, you gain Barrel Roll and a Tractor Beam (a Cannon upgrade that also comes in this expansion). You may notice that the G-1A cannot usually take a Cannon, so you’re actually getting an action and an upgrade slot. Just for clarification, the title itself costs nothing, but you must buy the Tractor Beam if you want to equip it, which costs 1 point.

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The Punishing Onepunisher

Filling out the last of the ships for the Bounty Hunters from The Empire Strikes Back, the Punishing One is the second large based ship to feature a barrel roll action, and the second ship in Scum and Villainy to feature a PS9 pilot, Dengar. We can expect a very good dial on this ship, as the only revealed maneuverer is a white, yes white, 2 Segnor’s Loop! This goes very well with Dengar’s Pilot Ability, which allows him, once a turn, to attack back at any ship that has just shot him. I can really see the similarities between this ship and the Rebel YT2400, both are large based ships with a great dial and an identical action bar. Both start off with a 2 dice primary weapon and can boost that with their title card. However, The Punishing One title lets you upgrade your primary weapon value by 1 (for a hefty 12 point cost) instead of making a cannon into a turret. This means instead of getting a 4 attack secondary weapon turret, with a range band of 2-3, you get a 3 attack dice primary turret with a range band of 1-3. The upgrade bar looks very good as well, allowing you to equip both a Salvaged Astromech and a Crew card, as well as an Illicit upgrade and some ordnance. I expect Dengar to see a lot of play as, while having 1 less shield than Dash, he will have a lot of the same tricks, but with a Pilot Skill of 9!

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That’s about all we have time for in this article. Stay tuned for next time where I will go into some builds I have been thinking about for the new Wave 8 ships. Until then, fly casual.

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